Difference between revisions of "Resource"

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'''Resources''' are one of the core elements of game-play.  When you create a unit or building, research a technology/age, and repair damaged structures, it will be deducted from your total resources.  The primary way to get resources is by having [[citizen]]s gather different types of resources.  Another way to get some resources is from a [[tribute]] from an [[diplomacy|ally]] (your enemies are allowed to give you resources as well, for what ever reason).  There are [[civilization]] bonuses that can reduce the cost of creating a certain type of unit/building, or increase the rate of how fast your citizens can collect resources.  There are also technologies that increase the rate of collecting, which can be researched at a [[Capitol]], [[Town center]] (TC), or [[Granary]] (only for [[farming]] upgrades).
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{{TOCright}}
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'''Resources''' are one of the core elements of game-play in ''[[Empire Earth]]''.  When you create a unit or building, research a technology or age, and repair damaged structures, it will be deducted from your total resources.  The primary way to get resources is by having [[citizen]]s gather different types of resources.  You may also receive resources via a [[tribute]] from an [[diplomacy|ally]] (your enemies are allowed to give you resources as well, for whatever reason).  There are [[civilization]] bonuses that can reduce the cost of creating a certain type of unit/building, or increase the rate of how fast your citizens can collect resources.  There are also technologies that increase the rate of collecting, which can be researched at a [[Capitol]], [[Town Center]] (TC), or [[Granary]] (only for [[farming]] upgrades).
  
 
There are 5 different types of resources:
 
There are 5 different types of resources:
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*Iron
 
*Iron
  
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== Gathering Resources ==
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To collect resources, you need some citizens to go to a certain resource node, such as some [[tree]]s for wood or gold [[mine]]s for gold.  Food can be collected in different ways.  [[Hunting and gathering]] and [[fishing]] allow you to gather from the map's natural resources, or you can build [[farming|farms]], which have essentially no limit on how much food it holds, unlike the forage patches and animals.
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== Starting Resources ==
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In [[random map]] games, the host chooses a [[setting]] for the amount of starting resources a player will receive.  The different selections are:
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*Deathmatch
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*Standard - High
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*Standard - Low
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*Tournament - Defensive
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*Tournament - Low
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With the introduction of Omega's Patches, the amounts for the less popular Standard - Low and Tournament - Defensive settings have been drastically altered in order to create some new, interesting types of game-play.
  
== Gathering Resources ==
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=== Deathmatch ===
To collect resources, you need some citizens to go to a certain resource node, such as some [[tree]]s for wood or gold [[mine]]s for gold.  Food can be collected in different ways.  [[Hunting and foraging]] and [[fishing]] allow you to gather from the map's natural resources, or you can build [[farming|farms]], which have essentially no limit on how much food it holds, unlike the forage patches and animals.
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*15000 Food
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*15000 Wood
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*5000 Stone
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*10000 Gold
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*10000 Iron
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=== Standard - High ===
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*800 Food
 +
*750 Wood
 +
*800 Stone
 +
*100 Gold
 +
*100 Iron
 +
 
 +
=== Standard - Low ===
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Originally:
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*500 Food
 +
*400 Wood
 +
*650 Stone
 +
*0 Gold
 +
*0 Iron
 +
 
 +
After Omega's Patch:
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*50 Food
 +
*0 Wood
 +
*0 Stone
 +
*0 Gold
 +
*0 Iron
 +
 
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=== Tournament - Defensive ===
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Originally:
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*200 Food
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*175 Wood
 +
*500 Stone
 +
*0 Gold
 +
*0 Iron
 +
 
 +
After Omega's Patch:
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*1450 Food
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*1500 Wood
 +
*85 Stone
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*400 Gold
 +
*400 Iron
 +
 
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=== Tournament - Low ===
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*200 Food
 +
*175 Wood
 +
*210 Stone
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*0 Gold
 +
*0 Iron
  
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Latest revision as of 23:45, 3 June 2010

Resources are one of the core elements of game-play in Empire Earth. When you create a unit or building, research a technology or age, and repair damaged structures, it will be deducted from your total resources. The primary way to get resources is by having citizens gather different types of resources. You may also receive resources via a tribute from an ally (your enemies are allowed to give you resources as well, for whatever reason). There are civilization bonuses that can reduce the cost of creating a certain type of unit/building, or increase the rate of how fast your citizens can collect resources. There are also technologies that increase the rate of collecting, which can be researched at a Capitol, Town Center (TC), or Granary (only for farming upgrades).

There are 5 different types of resources:

  • Food
  • Wood
  • Stone
  • Gold
  • Iron

Gathering Resources

To collect resources, you need some citizens to go to a certain resource node, such as some trees for wood or gold mines for gold. Food can be collected in different ways. Hunting and gathering and fishing allow you to gather from the map's natural resources, or you can build farms, which have essentially no limit on how much food it holds, unlike the forage patches and animals.

Starting Resources

In random map games, the host chooses a setting for the amount of starting resources a player will receive. The different selections are:

  • Deathmatch
  • Standard - High
  • Standard - Low
  • Tournament - Defensive
  • Tournament - Low

With the introduction of Omega's Patches, the amounts for the less popular Standard - Low and Tournament - Defensive settings have been drastically altered in order to create some new, interesting types of game-play.

Deathmatch

  • 15000 Food
  • 15000 Wood
  • 5000 Stone
  • 10000 Gold
  • 10000 Iron

Standard - High

  • 800 Food
  • 750 Wood
  • 800 Stone
  • 100 Gold
  • 100 Iron

Standard - Low

Originally:

  • 500 Food
  • 400 Wood
  • 650 Stone
  • 0 Gold
  • 0 Iron

After Omega's Patch:

  • 50 Food
  • 0 Wood
  • 0 Stone
  • 0 Gold
  • 0 Iron

Tournament - Defensive

Originally:

  • 200 Food
  • 175 Wood
  • 500 Stone
  • 0 Gold
  • 0 Iron

After Omega's Patch:

  • 1450 Food
  • 1500 Wood
  • 85 Stone
  • 400 Gold
  • 400 Iron

Tournament - Low

  • 200 Food
  • 175 Wood
  • 210 Stone
  • 0 Gold
  • 0 Iron