Difference between revisions of "Resource"
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== Gathering Resources == | == Gathering Resources == | ||
− | To collect resources, you need some citizens to go to a certain resource node, such as some [[tree]]s for wood or gold | + | To collect resources, you need some citizens to go to a certain resource node, such as some [[tree]]s for wood or gold [[mine]]s for gold. Food can be collected in different ways. [[Hunting and foraging]] and [[fishing]] allow you to gather from the map's natural resources, or you can build [[farming|farms]], which has essentially no limit on how much food it holds, unlike the forage patches and animals. |
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] |
Revision as of 01:02, 18 March 2010
Resources are one of the core elements of game-play. When you create a unit or building, research a technology/age, and repair damaged structures, it will be deducted from your total resources. The primary way to get resources is by having citizens gather different types of resources. Another way to get some resources is from a tribute from an ally (your enemies are allowed to give you resources as well, for what ever reason). There are civilization bonuses that can reduce the cost of creating a certain type of unit/building, or increase the rate of how fast your citizens can collect resources. There are also technologies that increase the rate of collecting, which can be researched at a Capitol, Town center (TC), or Granary (only for farming upgrades).
There are 5 different types of resources:
- Food
- Wood
- Stone
- Gold
- Iron
Gathering Resources
To collect resources, you need some citizens to go to a certain resource node, such as some trees for wood or gold mines for gold. Food can be collected in different ways. Hunting and foraging and fishing allow you to gather from the map's natural resources, or you can build farms, which has essentially no limit on how much food it holds, unlike the forage patches and animals.