Difference between revisions of "Special power"

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*[[Adaptation]] (Epochs: 3-15)
 
*[[Adaptation]] (Epochs: 3-15)
*Advanced Mining (Epochs: all)
+
*[[Advanced Mining]] (Epochs: all)
 
*Bundeswehr (Epochs: 9-12)
 
*Bundeswehr (Epochs: 9-12)
 
*Camouflage (Epochs: all)
 
*Camouflage (Epochs: all)

Revision as of 11:36, 3 August 2010

A special power is an additional bonus granted to a player if the power is in their civilization. Special powers are only available in the Art of Conquest expansion. There are many powers available for players to use, which may be a new unit or building power, an additional unit or building, or a general bonus.

List of powers

  • Adaptation (Epochs: 3-15)
  • Advanced Mining (Epochs: all)
  • Bundeswehr (Epochs: 9-12)
  • Camouflage (Epochs: all)
  • Cloaking (Epochs: all)
  • Conquistadors (Epochs: 7-9)
  • Crusaders (Epochs: 4-7)
  • Cyber Ninja (Epoch 15 only)
  • Emissaries (Epochs: all)
  • Expansionism (Epochs: all)
  • Exploration (Epochs: all)
  • Fanacticism (Epochs: all)
  • Flaming Arrows (Epochs: 3-7)
  • Insurance (Epochs: all)
  • Just In Time Manufacturing (Epochs: all)
  • Market (Epochs: 10-15)
  • Metallurgy (Epochs: all)
  • Missile Base (Epochs: 13-15)
  • Paratroopers (Epochs: 11-15)
  • Pathfinding (Epochs: all)
  • Priest Tower (Epochs: all)
  • S.A.S. Commando (Epochs: 10-15)
  • Slavery (Epochs: all)