Difference between revisions of "Area damage"
X warrior411 (talk | contribs) (Created page with 'Splash Damage is how far the unit's attack is applied. Splash Damage is usually on siege and bombers/nukes. The more splash damage the unit has, the blast will have a bigger are…') |
X warrior411 (talk | contribs) m (added category thingy) |
||
| Line 1: | Line 1: | ||
Splash Damage is how far the unit's attack is applied. Splash Damage is usually on siege and bombers/nukes. The more splash damage the unit has, the blast will have a bigger area of effect, damaging multiple units. As with most attributes, this one may be upgraded, however it's more expensive then the others. | Splash Damage is how far the unit's attack is applied. Splash Damage is usually on siege and bombers/nukes. The more splash damage the unit has, the blast will have a bigger area of effect, damaging multiple units. As with most attributes, this one may be upgraded, however it's more expensive then the others. | ||
| + | |||
| + | [[Category:Game Mechanics]] | ||
Revision as of 14:16, 7 March 2010
Splash Damage is how far the unit's attack is applied. Splash Damage is usually on siege and bombers/nukes. The more splash damage the unit has, the blast will have a bigger area of effect, damaging multiple units. As with most attributes, this one may be upgraded, however it's more expensive then the others.