Difference between revisions of "Area damage"

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'''Area damage''', or splash damage, is an [[attribute]] that specifies how far the unit's attack is applied.  Area damage is usually on siege and bombers.  The more area damage the unit has, the blast will have a bigger area of effect, damaging multiple units.  As with most attributes, this one may be upgraded, however it's more expensive then the others.
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'''Area damage''', or splash damage, is an [[attribute]] that specifies how far the unit's attack is applied.  Area damage is usually on siege and bombers.  The more area damage the unit has, the blast will have a bigger radius, damaging multiple units.  As with most attributes, this one may be upgraded, however it's more expensive than the others.
  
 
Some units also have a very limited area damage that cannot be modified outside of the [[scenario editor]], such as [[Battleship]]s and [[Tower]]s with non-arrow projectiles.
 
Some units also have a very limited area damage that cannot be modified outside of the [[scenario editor]], such as [[Battleship]]s and [[Tower]]s with non-arrow projectiles.
  
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Revision as of 14:25, 19 May 2010

Area damage, or splash damage, is an attribute that specifies how far the unit's attack is applied. Area damage is usually on siege and bombers. The more area damage the unit has, the blast will have a bigger radius, damaging multiple units. As with most attributes, this one may be upgraded, however it's more expensive than the others.

Some units also have a very limited area damage that cannot be modified outside of the scenario editor, such as Battleships and Towers with non-arrow projectiles.