Difference between revisions of "Copper Age"

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The '''Copper Age''' is the third [[epoch]] available in Empire Earth and Empire Earth - The Art of Conquest.  In this epoch, the technology tree is greatly expanded.  Economy capabilities are increased with the introduction of farming.  This is also the first epoch that [[hero]]es and [[wonder]]s become available.  These are only a few notable additions.
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The '''Copper Age''' is the third [[epoch]] available in ''[[Empire Earth]]'' and ''[[Empire Earth: The Art of Conquest]]''.  In this epoch, the technology tree is greatly expanded.  Economy capabilities are increased with the introduction of farming.  This is also the first epoch that [[hero]]es and [[wonder]]s become available.  These are only a few notable additions.
  
  

Revision as of 21:23, 15 April 2010

The Copper Age is the third epoch available in Empire Earth and Empire Earth: The Art of Conquest. In this epoch, the technology tree is greatly expanded. Economy capabilities are increased with the introduction of farming. This is also the first epoch that heroes and wonders become available. These are only a few notable additions.


Buildings

In addition to Stone Age buildings:

  • Farm
  • Granary
  • Granary - Improved
  • University
  • Hospital
  • Fortress
  • Stable
  • Tower - Copper (Upgrade from Tower - Primitive)
  • Wall - Copper
  • Tower - Palisade (AoC Only)
  • Wall - Palisade (AoC Only)
  • Tower of Babylon
  • Coliseum
  • Pharos Lighthouse
  • Temple of Zeus
  • Ishtar Gates
  • Library of Alexandria

Units

In addition to Stone Age units, with exception to Rock Throwers (which are removed):

  • Maceman (Upgrade from Clubman)
  • Simple Bowman (Upgrade from Slinger)
  • Horseman
  • Transport - Copper (Upgrade from Transport Raft)
  • Battleship - Copper
  • Frigate - Copper (Upgrade from War Raft)
  • Galley - Copper
  • Sargon of Akkad - Strategist Hero
  • Gilgamesh - Warrior Hero

Research

  • Epoch Bronze
  • Fine-Edged Tools: +15% Hunting & Gathering Rate
  • Hand Axe: +15% Wood Gathering
  • Irrigation: +15% Farm Gather Rate
  • Mythology: +1 Priest Speed
  • Polytheism: +1 Priest Range
  • Herbal Medicines: +3 Citizen Attack & Increase Citizen/Canine HP
  • Oil Lamp: +1 Building LOS