Difference between revisions of "Power"

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'''Power''' is a recharging [[attribute]] in [[Empire Earth]] assigned to units or buildings with special abilities.  Units such as [[Priest]]s, [[Prophet]]s, Strategist [[Hero]]es, and certain [[cyber]]s all have a power bar, and the abilities require specific amounts of power.
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'''Power''' is a recharging [[attribute]] in ''[[Empire Earth]]'' assigned to units or buildings with special abilities.  Units such as [[Priest]]s, [[Prophet]]s, Strategist [[Hero]]es, and certain [[cyber]]s all have a power bar, and the abilities require specific amounts of power.
  
 
Power will recharge slowly overtime.  Players can spend [[resource]]s on technology upgrades to increase power regeneration -- usually for Priests and Prophets.  Power can also be increased in capacity with cybers by simply upgrading it, like any other attribute.
 
Power will recharge slowly overtime.  Players can spend [[resource]]s on technology upgrades to increase power regeneration -- usually for Priests and Prophets.  Power can also be increased in capacity with cybers by simply upgrading it, like any other attribute.

Latest revision as of 21:55, 15 April 2010

Power is a recharging attribute in Empire Earth assigned to units or buildings with special abilities. Units such as Priests, Prophets, Strategist Heroes, and certain cybers all have a power bar, and the abilities require specific amounts of power.

Power will recharge slowly overtime. Players can spend resources on technology upgrades to increase power regeneration -- usually for Priests and Prophets. Power can also be increased in capacity with cybers by simply upgrading it, like any other attribute.

Power appears over a units head in the world, in the user interface (UI) in the bottom left when that unit is selected.