Difference between revisions of "Kingdom of Israel"

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(Created page with ''''Kingdom of Israel''' is one of the default civilizations in Empire Earth and AoC, listed under the Prehistoric to Dark Ages time period. == List of bonuses == Archers - F…')
 
 
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'''Kingdom of Israel''' is one of the default [[civilization]]s in Empire Earth and AoC, listed under the Prehistoric to Dark Ages time period.
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'''Kingdom of Israel''' is one of the default [[civilization]]s in ''[[Empire Earth]]'' and ''[[AoC]]'', listed under the Prehistoric to Dark Ages time period.
  
 
== List of bonuses ==
 
== List of bonuses ==
 +
Special Powers (''AoC'' Only)
 +
*Emissaries (Epochs: all)
 
Archers - Foot
 
Archers - Foot
20% Armor
+
*20% Armor
25% Hit Points
+
*25% Hit Points
20% Range
+
*20% Range
 
Citizens & Fishing Boats
 
Citizens & Fishing Boats
10% Build Time Decrease
+
*10% Build Time Decrease
 
Civ - Economy
 
Civ - Economy
20% Fishing
+
*20% Fishing
15% Iron Mining
+
*15% Iron Mining
 
Infantry - Sword
 
Infantry - Sword
20% Hit Points
+
*20% Hit Points
20% Speed
+
*20% Speed
 
Religion - Priests
 
Religion - Priests
30% Build Time Decrease
+
*30% Build Time Decrease
20% Cost Reduction
+
*20% Cost Reduction
20% Hit Points
+
*20% Hit Points
 
Religion - Prophets
 
Religion - Prophets
20% Hit Points
+
*20% Hit Points
20% Range
+
*20% Range
 
Ships - Battleships & Carriers
 
Ships - Battleships & Carriers
20% Attack
+
*20% Attack
 
Ships - Frigates & Cruisers
 
Ships - Frigates & Cruisers
20% Attack
+
*20% Attack
 
Ships - Galleys, Transports & Subs
 
Ships - Galleys, Transports & Subs
20% Attack
+
*20% Attack
  
 
== Common strategies ==
 
== Common strategies ==

Latest revision as of 00:37, 3 May 2010

Kingdom of Israel is one of the default civilizations in Empire Earth and AoC, listed under the Prehistoric to Dark Ages time period.

List of bonuses

Special Powers (AoC Only)

  • Emissaries (Epochs: all)

Archers - Foot

  • 20% Armor
  • 25% Hit Points
  • 20% Range

Citizens & Fishing Boats

  • 10% Build Time Decrease

Civ - Economy

  • 20% Fishing
  • 15% Iron Mining

Infantry - Sword

  • 20% Hit Points
  • 20% Speed

Religion - Priests

  • 30% Build Time Decrease
  • 20% Cost Reduction
  • 20% Hit Points

Religion - Prophets

  • 20% Hit Points
  • 20% Range

Ships - Battleships & Carriers

  • 20% Attack

Ships - Frigates & Cruisers

  • 20% Attack

Ships - Galleys, Transports & Subs

  • 20% Attack

Common strategies

This civilization is rarely used, but here's some ideas:

  • Foot archers with religion back-up

Some notes:

  • Probably not very useful in ages outside of Copper
  • Weak economy, since its power units of foot archers and religion require gold, and you have an iron mining bonus