Difference between revisions of "Kingdom of Israel"

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(Created page with ''''Kingdom of Israel''' is one of the default civilizations in Empire Earth and AoC, listed under the Prehistoric to Dark Ages time period. == List of bonuses == Archers - F…')
 
 
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'''Kingdom of Israel''' is one of the default [[civilization]]s in Empire Earth and AoC, listed under the Prehistoric to Dark Ages time period.
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'''Kingdom of Israel''' is one of the default [[civilization]]s in ''[[Empire Earth]]'' and ''[[AoC]]'', listed under the Prehistoric to Dark Ages time period.
  
 
== List of bonuses ==
 
== List of bonuses ==
 +
Special Powers (''AoC'' Only)
 +
*Emissaries (Epochs: all)
 
Archers - Foot
 
Archers - Foot
−
20% Armor
+
*20% Armor
−
25% Hit Points
+
*25% Hit Points
−
20% Range
+
*20% Range
 
Citizens & Fishing Boats
 
Citizens & Fishing Boats
−
10% Build Time Decrease
+
*10% Build Time Decrease
 
Civ - Economy
 
Civ - Economy
−
20% Fishing
+
*20% Fishing
−
15% Iron Mining
+
*15% Iron Mining
 
Infantry - Sword
 
Infantry - Sword
−
20% Hit Points
+
*20% Hit Points
−
20% Speed
+
*20% Speed
 
Religion - Priests
 
Religion - Priests
−
30% Build Time Decrease
+
*30% Build Time Decrease
−
20% Cost Reduction
+
*20% Cost Reduction
−
20% Hit Points
+
*20% Hit Points
 
Religion - Prophets
 
Religion - Prophets
−
20% Hit Points
+
*20% Hit Points
−
20% Range
+
*20% Range
 
Ships - Battleships & Carriers
 
Ships - Battleships & Carriers
−
20% Attack
+
*20% Attack
 
Ships - Frigates & Cruisers
 
Ships - Frigates & Cruisers
−
20% Attack
+
*20% Attack
 
Ships - Galleys, Transports & Subs
 
Ships - Galleys, Transports & Subs
−
20% Attack
+
*20% Attack
  
 
== Common strategies ==
 
== Common strategies ==

Latest revision as of 00:37, 3 May 2010

Kingdom of Israel is one of the default civilizations in Empire Earth and AoC, listed under the Prehistoric to Dark Ages time period.

List of bonuses

Special Powers (AoC Only)

  • Emissaries (Epochs: all)

Archers - Foot

  • 20% Armor
  • 25% Hit Points
  • 20% Range

Citizens & Fishing Boats

  • 10% Build Time Decrease

Civ - Economy

  • 20% Fishing
  • 15% Iron Mining

Infantry - Sword

  • 20% Hit Points
  • 20% Speed

Religion - Priests

  • 30% Build Time Decrease
  • 20% Cost Reduction
  • 20% Hit Points

Religion - Prophets

  • 20% Hit Points
  • 20% Range

Ships - Battleships & Carriers

  • 20% Attack

Ships - Frigates & Cruisers

  • 20% Attack

Ships - Galleys, Transports & Subs

  • 20% Attack

Common strategies

This civilization is rarely used, but here's some ideas:

  • Foot archers with religion back-up

Some notes:

  • Probably not very useful in ages outside of Copper
  • Weak economy, since its power units of foot archers and religion require gold, and you have an iron mining bonus