Difference between revisions of "Kingdom of Israel"

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(Created page with ''''Kingdom of Israel''' is one of the default civilizations in Empire Earth and AoC, listed under the Prehistoric to Dark Ages time period. == List of bonuses == Archers - F…')
 
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== List of bonuses ==
 
== List of bonuses ==
 
Archers - Foot
 
Archers - Foot
20% Armor
+
*20% Armor
25% Hit Points
+
*25% Hit Points
20% Range
+
*20% Range
 
Citizens & Fishing Boats
 
Citizens & Fishing Boats
10% Build Time Decrease
+
*10% Build Time Decrease
 
Civ - Economy
 
Civ - Economy
20% Fishing
+
*20% Fishing
15% Iron Mining
+
*15% Iron Mining
 
Infantry - Sword
 
Infantry - Sword
20% Hit Points
+
*20% Hit Points
20% Speed
+
*20% Speed
 
Religion - Priests
 
Religion - Priests
30% Build Time Decrease
+
*30% Build Time Decrease
20% Cost Reduction
+
*20% Cost Reduction
20% Hit Points
+
*20% Hit Points
 
Religion - Prophets
 
Religion - Prophets
20% Hit Points
+
*20% Hit Points
20% Range
+
*20% Range
 
Ships - Battleships & Carriers
 
Ships - Battleships & Carriers
20% Attack
+
*20% Attack
 
Ships - Frigates & Cruisers
 
Ships - Frigates & Cruisers
20% Attack
+
*20% Attack
 
Ships - Galleys, Transports & Subs
 
Ships - Galleys, Transports & Subs
20% Attack
+
*20% Attack
  
 
== Common strategies ==
 
== Common strategies ==

Revision as of 21:35, 28 April 2010

Kingdom of Israel is one of the default civilizations in Empire Earth and AoC, listed under the Prehistoric to Dark Ages time period.

List of bonuses

Archers - Foot

  • 20% Armor
  • 25% Hit Points
  • 20% Range

Citizens & Fishing Boats

  • 10% Build Time Decrease

Civ - Economy

  • 20% Fishing
  • 15% Iron Mining

Infantry - Sword

  • 20% Hit Points
  • 20% Speed

Religion - Priests

  • 30% Build Time Decrease
  • 20% Cost Reduction
  • 20% Hit Points

Religion - Prophets

  • 20% Hit Points
  • 20% Range

Ships - Battleships & Carriers

  • 20% Attack

Ships - Frigates & Cruisers

  • 20% Attack

Ships - Galleys, Transports & Subs

  • 20% Attack

Common strategies

This civilization is rarely used, but here's some ideas:

  • Foot archers with religion back-up

Some notes:

  • Probably not very useful in ages outside of Copper
  • Weak economy, since its power units of foot archers and religion require gold, and you have an iron mining bonus