Area damage
Revision as of 14:25, 19 May 2010 by Ghost.wiki (talk | contribs)
Area damage, or splash damage, is an attribute that specifies how far the unit's attack is applied. Area damage is usually on siege and bombers. The more area damage the unit has, the blast will have a bigger radius, damaging multiple units. As with most attributes, this one may be upgraded, however it's more expensive than the others.
Some units also have a very limited area damage that cannot be modified outside of the scenario editor, such as Battleships and Towers with non-arrow projectiles.