Difference between revisions of "Capitol"

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A Capitol is one of the most important buildings in the game, it is the core of each player's base.  You start with a capitol and some citizens (anywhere from 1 to 20, depending on the [[settings]])  The capitol makes units such as citizens, heroes, and scout dogs.  The capitol researches different technologies (depending on the [[epoch]]) which can aid the player in the future.  The capitol can also researches the next age when it's available.  Another use is its presence near certain areas, such as within it's area of influence, when a house is within it, it adds one point of [[morale]] to every friendly unit in the area.  Another use is when it's used near a resource mine, when the unit drops off some resources, it'll be deposited into the total amount of resources you own, when using a capitol, the amount will be slightly higher.
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A '''Capitol''', often abbreviated as "'''Cap'''," is one of the most important buildings in the game.  In [[random map]] games, it is the starting core of each player's base.  You start with a capitol and some citizens (anywhere from 1 to 20, depending on the [[settings]]). The capitol makes units such as [[citizen]]s, [[hero]]es, and [[canine scout]]s.  The capitol researches different technologies (depending on the [[epoch]]) which can aid the player in the future.  The capitol can also research the next age when it's available.
  
Note: A Town Capitol can do almost everything a capitol can, however it's role in morale and resource bonuses will be reduced.
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A player can make several capitols, but one may only actually be built when the player does not already have a capitol or town center.  After that, in order to get a capitol a player must first populate a [[settlement]] into a [[town center]] with five [[citizens]], and then again populate that town center into a capitol with an additional ten citizens.
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A capitol can also provide [[morale]] up to a certain distance, which is denoted by the blue/green line that appears on the terrain when the capitol is selected.  The article on [[morale]] provides more details on how morale works.
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Your capitol is also a resource drop point, like [[settlement]]s and [[town center]]s.  Town centers and capitols provide a gathering bonus when they are built next to a stone, gold, or iron [[mine]].  The gathering bonus comes in the form of additional resources when a citizen drops them.  For example, when a citizen drops 15 iron at a nearby capitol, you will gain a 7 iron gathering bonus (50%, rounded down), for a total of 22 iron that is added to your available resources.  This bonus can be increased by populating additional citizens at a capitol, up to 50 for one building (35 additional).  A fully populated capitol yields a 100% bonus, doubling the amount you gather.
  
 
[[Category:Buildings]]
 
[[Category:Buildings]]

Revision as of 21:04, 15 April 2010

A Capitol, often abbreviated as "Cap," is one of the most important buildings in the game. In random map games, it is the starting core of each player's base. You start with a capitol and some citizens (anywhere from 1 to 20, depending on the settings). The capitol makes units such as citizens, heroes, and canine scouts. The capitol researches different technologies (depending on the epoch) which can aid the player in the future. The capitol can also research the next age when it's available.

A player can make several capitols, but one may only actually be built when the player does not already have a capitol or town center. After that, in order to get a capitol a player must first populate a settlement into a town center with five citizens, and then again populate that town center into a capitol with an additional ten citizens.

A capitol can also provide morale up to a certain distance, which is denoted by the blue/green line that appears on the terrain when the capitol is selected. The article on morale provides more details on how morale works.

Your capitol is also a resource drop point, like settlements and town centers. Town centers and capitols provide a gathering bonus when they are built next to a stone, gold, or iron mine. The gathering bonus comes in the form of additional resources when a citizen drops them. For example, when a citizen drops 15 iron at a nearby capitol, you will gain a 7 iron gathering bonus (50%, rounded down), for a total of 22 iron that is added to your available resources. This bonus can be increased by populating additional citizens at a capitol, up to 50 for one building (35 additional). A fully populated capitol yields a 100% bonus, doubling the amount you gather.