Difference between revisions of "Civilization"
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When building custom civilizations, each bonus has a specific point cost, while the player has a maximum limit of 100 points to use for his civilization. When the player chooses a bonus, the point cost of remaining bonuses in its category are increased by specific number of points (i.e. 2, 3, 4...). That number varies from category to category. For example, in Aircraft categories, each time a bonus is chosen, the rest increase by 2. On the other hand, Civ - Economy bonuses increase by 6, and Civ - General bonuses do not increase at all. | When building custom civilizations, each bonus has a specific point cost, while the player has a maximum limit of 100 points to use for his civilization. When the player chooses a bonus, the point cost of remaining bonuses in its category are increased by specific number of points (i.e. 2, 3, 4...). That number varies from category to category. For example, in Aircraft categories, each time a bonus is chosen, the rest increase by 2. On the other hand, Civ - Economy bonuses increase by 6, and Civ - General bonuses do not increase at all. | ||
+ | |||
+ | === List of custom civilization categories === | ||
+ | *Special Powers (AoC Only) | ||
+ | *Aircraft - Bombers | ||
+ | *Aircraft - Fighters | ||
+ | *Aircraft - Helicopters | ||
+ | *Archers - Foot | ||
+ | *Cavalry - Ranged | ||
+ | *Cavalry - Spear (Melee) | ||
+ | *Cavalry - Sword | ||
+ | *Citizens & Fishing Boats | ||
+ | *Civ - Bldgs, Walls, & Towers | ||
+ | *Civ - Economy | ||
+ | *Civ - General | ||
+ | *Cybers - Combat | ||
+ | *Cybers - Ultra | ||
+ | *Field Cannon & Anti-Tank Guns | ||
+ | *Infantry - Ranged | ||
+ | *Infantry - Spear (Melee) | ||
+ | *Infantry - Sword | ||
+ | *Religion - Priests | ||
+ | *Religion - Prophets | ||
+ | *Ships - Battleships & Carriers | ||
+ | *Ships - Frigates & Cruisers | ||
+ | *Ships - Galleys, Transports, & Subs | ||
+ | *Siege Weapons & Mobile AA | ||
+ | *Space Fighters (AoC Only) | ||
+ | *Spaceships (AoC Only) | ||
+ | *Tanks |
Revision as of 02:52, 9 January 2010
Civilizations are a slightly unique feature of Empire Earth when compared to other RTS games. Like other RTS games, Empire Earth allows you to chose a civilization to play with. Civilizations give bonuses to your society in the form of unit or building bonuses. However, in Empire Earth, they do not limit the technology tree like other RTS games. All units and upgrades are available, no matter what bonuses are in your civilization. In AoC however, some special powers introduce additional units/buildings/technologies if the power is in a player's civilization.
There are two different types of civilizations: default and custom. Default civilizations are embedded into the game and cannot be changed. In random map games, if custom civilizations are disabled, players must choose from the list of default civilizations. Their specific bonuses are shown on the selection screen. If custom civilizations are enabled, players may build a civilization in real time at the selection screen, or load one that was previously saved in the Civilization Builder.
List of default civilzations
Prehistoric to Dark Ages
Middle Ages to Industrial Age
Atomic Age to Nano Age
Digital Age to Nano/Space Age
- China
- Novaya Russia
- Rebel Forces
- Japan (AoC Only)
- Korea (AoC Only)
Custom civilizations
Custom civilizations allow players to chose exactly what bonuses they would like. Bonuses are divided into different categories based on unit type, buildings, economy, and a few other bonuses that are uncategorized. As previously stated, the Art of Conquest expansion introduces special powers, which have their own category.
When building custom civilizations, each bonus has a specific point cost, while the player has a maximum limit of 100 points to use for his civilization. When the player chooses a bonus, the point cost of remaining bonuses in its category are increased by specific number of points (i.e. 2, 3, 4...). That number varies from category to category. For example, in Aircraft categories, each time a bonus is chosen, the rest increase by 2. On the other hand, Civ - Economy bonuses increase by 6, and Civ - General bonuses do not increase at all.
List of custom civilization categories
- Special Powers (AoC Only)
- Aircraft - Bombers
- Aircraft - Fighters
- Aircraft - Helicopters
- Archers - Foot
- Cavalry - Ranged
- Cavalry - Spear (Melee)
- Cavalry - Sword
- Citizens & Fishing Boats
- Civ - Bldgs, Walls, & Towers
- Civ - Economy
- Civ - General
- Cybers - Combat
- Cybers - Ultra
- Field Cannon & Anti-Tank Guns
- Infantry - Ranged
- Infantry - Spear (Melee)
- Infantry - Sword
- Religion - Priests
- Religion - Prophets
- Ships - Battleships & Carriers
- Ships - Frigates & Cruisers
- Ships - Galleys, Transports, & Subs
- Siege Weapons & Mobile AA
- Space Fighters (AoC Only)
- Spaceships (AoC Only)
- Tanks