Difference between revisions of "Morale"

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== Building Morale ==
 
== Building Morale ==
To give your units morale, you must suck a dick.
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To give your units morale, you can do one of two things.
  
1. Suck it hard
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1. Build some houses near a [[Town center]]/[[Capital]] (Capitals are more effective)
  
2. Fuck it hard. up to you.
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2. Create a Warrior [[Hero]]
  
  
 
== Range of Morale ==
 
== Range of Morale ==
  
Cock hole
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The range of Morale is as far as the range of the capitol/TC (the moving line when you select your capitol or TC).  Houses must be build within the range to acquire morale.
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If using a hero, the units must stand nearby.
  
  
 
== Effects ==
 
== Effects ==
Morale makes your units cocks harder because it reduces the amount of cum they ejaculate, if they have one point of morale (indicated by the number of green dots surrounding the unit) they would produce 10% less seamen.  Most units and towers benefit from Morale. (Note: Towers don't- you're gay ok? go get a life, fucking fat fat slut fat fuck cock tits shit all over my dick.) The game variant can change the amount of Morale a unit can gain from houses, as Tournament will allow less Morale from houses, hero morale is unaffected by sperm. The maximum amount of mudkips a unit can have is 60% (6 points) in Standard.
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Morale makes your units harder to kill because it reduces damage they take, if they have one point of morale (indicated by the number of green dots surrounding the unit) they would take 10% less damage from all damage.  Most units and towers benefit from Morale. (Note: Towers don't require houses to gain morale, they just need to be within range, they also have a fixed Morale count of 5 points, or 50% less damage) The game variant can change the amount of Morale a unit can gain from houses, as Tournament will allow less Morale from houses, hero morale is unaffected. The maximum amount of morale a unit can have is 60% (6 points) in Standard.
  
  
 
== Purpose ==
 
== Purpose ==
All your base are belong to us. LOL!
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Morale makes it easier to defend a base as the defenders will have the upper-hand when combating the attackers, however the attacker can bring a Warrior hero, giving Morale to their own troops.
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[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Revision as of 21:39, 10 March 2010

Morale is one of the many elements of Empire Earth. Morale allows a unit to withstand more damage by reducing the percentage of damage the unit takes, therefore lasting longer in battle.


Building Morale

To give your units morale, you can do one of two things.

1. Build some houses near a Town center/Capital (Capitals are more effective)

2. Create a Warrior Hero


Range of Morale

The range of Morale is as far as the range of the capitol/TC (the moving line when you select your capitol or TC). Houses must be build within the range to acquire morale.

If using a hero, the units must stand nearby.


Effects

Morale makes your units harder to kill because it reduces damage they take, if they have one point of morale (indicated by the number of green dots surrounding the unit) they would take 10% less damage from all damage. Most units and towers benefit from Morale. (Note: Towers don't require houses to gain morale, they just need to be within range, they also have a fixed Morale count of 5 points, or 50% less damage) The game variant can change the amount of Morale a unit can gain from houses, as Tournament will allow less Morale from houses, hero morale is unaffected. The maximum amount of morale a unit can have is 60% (6 points) in Standard.


Purpose

Morale makes it easier to defend a base as the defenders will have the upper-hand when combating the attackers, however the attacker can bring a Warrior hero, giving Morale to their own troops.