Difference between revisions of "Tower"

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[[File:Primitive Tower.png|300px|thumb|right|A Tower in the [[Prehistoric Age]]]]
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[[File:Primitive Tower.png|300px|thumb|right|Tower - Primitive; first available in the [[Prehistoric Age]]]]
  
The '''Tower''' is the first defensive building available to the player and can be built in any age. The Tower is an effective building in that it provides a relatively long line of sight and range and is stonger than most of the military units available in the [[Prehistoric Age]] and [[Stone age]]s, thus providing good defence, though from the Stone Ages onward the tower becomes vulnerable to siege units, namely the [[Sampson]].
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The '''Tower''' is the first defensive building available to the player and can be built in any age. The Tower is an effective building in that it provides a relatively long [[line of sight]] and [[range]], and is stronger than most military units, thus providing good [[Base defense|defense]].  From the [[Stone Age]] onward, towers becomes vulnerable to siege units, namely the [[Sampson]], and eventually units like [[Catapult]]s and [[Artillery]].
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== Upgrades ==
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Throughout the [[epoch]]s, tower upgrades can be researched at a [[Capitol]] or [[Town Center]] (along with [[Wall]]s) for varying amounts of stone.  These upgrades provide additional [[attack]] and [[hit points]], and some times [[range]].
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#Tower - Primitive (Epochs 1+)
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#Tower - Copper (Epochs 3+)
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#Tower - Bronze (Epochs 4+)
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#Tower - Medieval (Epochs 6+)
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#Tower - Imperial (Epochs 8+)
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#Tower - Concrete (Epochs 10+)
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#Tower - Laser (Epochs 13+)
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#Tower - Space (Epoch 15)
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== Morale ==
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Towers can gain a five-bar [[morale]] bonus when within range of a Capitol or Town Center.  This causes them to take 50% less damage from attackers.
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:''For more information on morale, see the main article: [[Morale]]''
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== Game Variant ==
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In Standard [[game variant]], towers have a base cost of 175 stone (148, reduced).  In Tournament, tower cost is 210 stone (178, reduced).
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:''For a full list of differences in game variant, see the main article: [[Game variant]]''

Revision as of 19:48, 21 May 2010

Tower - Primitive; first available in the Prehistoric Age

The Tower is the first defensive building available to the player and can be built in any age. The Tower is an effective building in that it provides a relatively long line of sight and range, and is stronger than most military units, thus providing good defense. From the Stone Age onward, towers becomes vulnerable to siege units, namely the Sampson, and eventually units like Catapults and Artillery.

Upgrades

Throughout the epochs, tower upgrades can be researched at a Capitol or Town Center (along with Walls) for varying amounts of stone. These upgrades provide additional attack and hit points, and some times range.

  1. Tower - Primitive (Epochs 1+)
  2. Tower - Copper (Epochs 3+)
  3. Tower - Bronze (Epochs 4+)
  4. Tower - Medieval (Epochs 6+)
  5. Tower - Imperial (Epochs 8+)
  6. Tower - Concrete (Epochs 10+)
  7. Tower - Laser (Epochs 13+)
  8. Tower - Space (Epoch 15)

Morale

Towers can gain a five-bar morale bonus when within range of a Capitol or Town Center. This causes them to take 50% less damage from attackers.

For more information on morale, see the main article: Morale

Game Variant

In Standard game variant, towers have a base cost of 175 stone (148, reduced). In Tournament, tower cost is 210 stone (178, reduced).

For a full list of differences in game variant, see the main article: Game variant